Naughty P: First devlog Post

It seems that the content of popular games remains somewhat puerile; avoiding sex, drugs, contemporary culture, politics, or even history. I think the industry is hurting for real, relevant content in games - games like Paper's Please except playable to a wide audience. I do believe that a multi media approach is a key to success in a game, having a focus on depth in sound, writing, imagery, and brand as much as the game mechanics themselves, which are obviously the most important part. I need to make sure not to leave behind my wealth of ideas and creative experiences, unlike many of my peers, I would be ready to lay down and die tomorrow if it came to it - I have already accepted my fate, my limitations as an individual. Now I must learn to live in peace - to cope with my inner negativity in a strategic fashion - for it has been holding me back.

Naughty P: The Game is small side project to whet my appetite for what is to come, to shake things up a bit before the tidal waves arrive.

- Naughty P

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